Our attempts to pry more information from Sony's representatives bore no fruit, so until the company opts to share its plans all we can say for sure is that Sony has some latent interest in the addictive, bizarre Vib-Ribbon. Vib-Ribbon : PSX: Taikenban, Muryou Rental Taikenban: PAPX 90101 Vib-Ribbon : PSX: Original, PlayStation the Best, PSone Books: SCPS 18012 Vermin Kids : PSX: Original: SLPS 00558: Velldeselba Senki: Tsubasa no Kunshou PSX: Original, Sample. Vib-Ribbon is a rhythm game in which players guide the main character, Vibri, across a line filled with obstacles tied in correspondence to the beat of the song, in a dimension called Music World. However, many will be unfamiliar with the two’s distant cousin, Vib Ribbon. You might even know his guitar-strumming relative, UmJammer Lammy. Unfortunately, the trademark filing offers no information on what Sony has planned for the long-dormant series. If you grew up in the ‘90s or early ‘00s, you’ll probably recognise the paper-thin, emceeing visage of Parappa the Rapper. Unlike those two colorful games, however, Vib-Ribbon is a spartan, monochrome affair in which 2D, side-scrolling stages are generated from a user's own music – a feature that made Vib-Ribbon unique in 1999, and one that remains a rarity in rhythm games to this day. It was designed by Masaya Matsuura and developed by his studio, NanaOn-Sha, the same development house behind PlayStation-era rhythm game classics Parappa The Rapper and Um Jammer Lammy. The original Vib-Ribbon appeared on the first PlayStation in 1999. Vib-Ribbon, an early Sony rhythm game that is almost entirely forgotten in our modern era, may be making a comeback, if a European trademark filed by the gaming giant is anything to go by.